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		<title>Vulkan API &#8211; Samsung Newsroom India</title>
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		<link>https://news.samsung.com/in</link>
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            <title>Vulkan API &#8211; Samsung Newsroom India</title>
            <link>https://news.samsung.com/in</link>
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        <currentYear>2023</currentYear>
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		<description>What's New on Samsung Newsroom</description>
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				<title>[Interview] Realistic Graphics in Real-Time: Samsung Experts Explain Ray Tracing for the Galaxy S23 Series</title>
				<link>https://news.samsung.com/in/interview-realistic-graphics-in-real-time-samsung-experts-explain-ray-tracing-for-the-galaxy-s23-series?utm_source=rss&amp;utm_medium=direct</link>
				<pubDate>Thu, 23 Mar 2023 11:55:00 +0000</pubDate>
						<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Galaxy S23 Series]]></category>
		<category><![CDATA[Galaxy Unpacked 2023]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<category><![CDATA[Vulkan API]]></category>
                <guid isPermaLink="false">https://bit.ly/3TDy8Cb</guid>
									<description><![CDATA[As the popularity of smartphones has increased, so too has the popularity of mobile games in the mainstream gaming market. Today, more and more consumers want]]></description>
																<content:encoded><![CDATA[<p>As the popularity of smartphones has increased, so too has the popularity of mobile games in the mainstream gaming market. Today, more and more consumers want to experience their PC and console games with brilliant graphics on their mobile devices, driving up the expectations for smartphone gaming performance.</p>
<p>&nbsp;</p>
<p>The Galaxy S23 series, Samsung Electronics’ flagship smartphone unveiled on February 1, boasts the best and most powerful GPU, which enhances performance by 41% compared to the previous version, and Ray Tracing, which brings true-to-life lighting to mobile gaming, have gained the attention of gamers worldwide.</p>
<p>&nbsp;</p>
<div id="attachment_140141" class="wp-caption alignnone">
<div id="attachment_23046" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23046 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main1_f.jpg" alt="" width="1000" height="280" /><p class="wp-caption-text">▲ Ray Tracing technology, which creates an immersive mobile gaming experience, on the Galaxy S23 series, was introduced at Galaxy Unpacked 2023</p></div>
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<p>&nbsp;</p>
<p>Samsung Newsroom sat down with the developers of Ray Tracing, recently introduced to the <a href="https://www.samsung.com/in/smartphones/galaxy-s23/">Galaxy S23</a> series, to understand the story behind how the team upgraded the mobile gaming experience. Read on to learn more about one of the biggest leaps in smartphone gaming graphics in years.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><span><strong>Ray Tracing: Level Up Your Gaming Experience With T</strong><strong>rue-to-Life Graphics</strong></span></h3>
<p>Ray Tracing is the latest rendering method that manifests graphic effects in real time by tracing rays of light. The Galaxy S23 series’ GPU is equipped with special-purpose hardware to accelerate these ray tracing simulations similar to a desktop GPU, displaying shadows and light reflections in mobile games in a much more realistic manner.</p>
<p>&nbsp;</p>
<div id="attachment_140129" class="wp-caption alignnone">
<div id="attachment_23047" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23047 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main2.jpg" alt="" width="1000" height="667" srcset="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main2.jpg 1000w, https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main2-844x563.jpg 844w" sizes="(max-width: 1000px) 100vw, 1000px" /><p class="wp-caption-text">▲ (From the left) Jungwoo Kim and Joonyong Park, the developers of Ray Tracing technology from the System Platform R&amp;D Group of Samsung Electronics’ MX Business</p></div>
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<p>&nbsp;</p>
<p><span>System Platform Development Group’s Jungwoo Kim, who managed the GPU development for the Galaxy S23 series, described Ray Tracing technology as “the ultimate graphic rendering method.”</span></p>
<p>&nbsp;</p>
<p><span>“Ray Tracing is a complex simulation that traces how the optic nerve of an eye receives a ray of light after being reflected, refracted or diffracted by an object,” said Kim. “It’s very similar to how light is actually processed.”</span></p>
<p>&nbsp;</p>
<p>“The previous rasterization technique is limited, resulting in awkward and inaccurate expressions,” said Joonyong Park, who managed GPU technical support and both internal and external cooperation for this new product. “When it comes to the shadow effect, for instance, the previous method used to project an object on a scene to create a shadow map in advance and adjust that on the object again. On the other hand, Ray Tracing simulates the actual effect of how shadows are formed, which appears accurately and realistically onscreen — so users can enjoy more natural-looking graphics.”</p>
<p>&nbsp;</p>
<p><img class="aligncenter wp-image-23048 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main3.gif" alt="" width="1000" height="563" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><span><strong>Bridging the Gap Between Desktop and Mobile Graphics With the Galaxy S23 Series</strong></span></h3>
<p>Since 2010, Samsung has focused on breaking down the barriers between console, desktop and mobile by expanding the performance and range of its graphics API (application programming interface). By partnering with major industry players, Samsung has led the way in standardizing its latest technology as the common API. In doing so, more companies can easily apply the latest technology to more games and expand their relevant ecosystems.</p>
<p>&nbsp;</p>
<p>“In 2016, we standardized the next-generation graphics API called Vulkan released by the Khronos Group and succeeded in commercialization through the Galaxy S7,” said Kim. “But, we’ve been working on advanced GPU development with partners like Epic Games and Unity to optimize the performance of Android games since 2015, before Vulkan was integrated into Galaxy devices. The optimization code we acquired by working together was provided to game developers first and made the successful case for Vulkan and engine optimization. The achievement was presented at various developer conferences.”</p>
<p>&nbsp;</p>
<div id="attachment_140130" class="wp-caption alignnone">
<div id="attachment_23049" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23049 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main4.jpg" alt="" width="1000" height="667" srcset="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main4.jpg 1000w, https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main4-844x563.jpg 844w" sizes="(max-width: 1000px) 100vw, 1000px" /><p class="wp-caption-text">▲ Jungwoo Kim from the System Platform R&amp;D Group of Samsung Electronics’ MX Business</p></div>
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<p>&nbsp;</p>
<p>In line with the recent rising trends in cross-platform games, Samsung rapidly applied desktop GPU technology to their mobile GPU. “With close cooperation with the AP vendors, we’ve continued to improve the performance of the latest mobile GPU for flagship products,” said Park. “With the rise in consumers demanding that the graphic quality on their mobile devices matches the quality of consoles, we’ve been preparing to offer Ray Tracing technology in mobile game engines since two years ago,” he said, describing his team’s proactive effort to lead this mobile innovation.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><span><strong>Multi-Player Collaboration Driving Mobile Performance</strong></span></h3>
<p>The developers cooperated with Samsung R&amp;D Institute Ukraine (SRUKR) and various partner companies, including Epic Games, the developer of Unreal Engine, to prepare the best graphics.</p>
<p>&nbsp;</p>
<div id="attachment_140139" class="wp-caption alignnone"></div>
<div>
<div id="attachment_23050" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23050 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main5.jpg" alt="" width="1000" height="553" /><p class="wp-caption-text">▲ Galaxy Unpacked 2023 demo content was created in partnership with Epic Games. Compared to the previous rasterization rendering method (right), the Ray Tracing method (left) simulates more realistic graphics.</p></div>
</div>
<p>&nbsp;</p>
<p>Kim explained that the demo contents introduced at the Galaxy Unpacked 2023 were a team effort. “This is an area that we’ve been working on in collaboration with a game engine developer and game developers,” said Kim. “We kept making various attempts for efficient rendering. As a result, we were able to overcome challenges by reducing the number of computations while maintaining the same level of quality.”</p>
<p>&nbsp;</p>
<div id="attachment_140135" class="wp-caption aligncenter">
<div id="attachment_23051" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23051 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main6.jpg" alt="" width="1000" height="924" srcset="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main6.jpg 1000w, https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main6-609x563.jpg 609w" sizes="(max-width: 1000px) 100vw, 1000px" /><p class="wp-caption-text">▲ Content demonstration developed by Samsung Electronics. Compared to the previous method of rasterization rendering (below), Ray Tracing technology (above) allows for more realistic graphics with Dynamic Shadow.</p></div>
<p>&nbsp;</p>
</div>
<div id="attachment_140132" class="wp-caption alignnone">
<div id="attachment_23052" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23052 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main7.jpg" alt="" width="1000" height="667" srcset="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main7.jpg 1000w, https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main7-844x563.jpg 844w" sizes="(max-width: 1000px) 100vw, 1000px" /><p class="wp-caption-text">▲ Joonyong Park from the System Platform R&amp;D Group of Samsung Electronics’ MX Business</p></div>
<p class="wp-caption-text">
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<p>&nbsp;</p>
<p>Park also shared an episode from when he was working on the Galaxy S7 product development.</p>
<p>&nbsp;</p>
<p>“I remember developing a content demonstration at the Epic Games head office in North Carolina in the U.S.,” said Park. “We successfully rendered a demo game where a chicken character appeared using the Vulkan API for the first time. As soon as the chicken character appeared for the first time after fixing an error, everyone from Epic Games, SRUKR and colleagues from MX R&amp;D team all cheered. Then, we all celebrated with a dinner party, where we all ate fried chicken.” Park thanked his colleagues with whom he had worked so hard to achieve this feat.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><span><strong>Galaxy S23 Series Opens a New Paradigm for Mobile Gaming</strong></span></h3>
<p>So what does the future look like in which Ray Tracing technology is commercialized? “From now on, I expect the pipeline of creating and consuming graphic content to change in a way that is aligned with Ray Tracing,” said Park. “In this process, we expect that mobile devices with both portability and high-performance hardware on par with consoles will contribute to the changes.”</p>
<p>&nbsp;</p>
<div id="attachment_140133" class="wp-caption alignnone"></div>
<div>
<div id="attachment_23053" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23053 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main8.jpg" alt="" width="1000" height="667" srcset="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main8.jpg 1000w, https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main8-844x563.jpg 844w" sizes="(max-width: 1000px) 100vw, 1000px" /><p class="wp-caption-text">▲ Ray Tracing technology on the Galaxy S23</p></div>
</div>
<p>&nbsp;</p>
<p>“You can certainly expect an eye-catching gaming experience,” said the developers of Ray Tracing, speaking to the fans looking forward to the new Galaxy flagship’s gaming performance. The developers also shared their plans to use this technology widely, starting with the Galaxy S23 series.</p>
<p>&nbsp;</p>
<p>“Ray Tracing technology is now only starting to go mobile. Since Samsung has been researching and preparing this technology for a long time, our company will lead the industry and quickly expand this technology,” said Kim. “Our next goal is to find the optimal method to apply Ray Tracing in many mobile devices and provide a great gaming experience to the users.”</p>
<p>&nbsp;</p>
<div id="attachment_140134" class="wp-caption alignnone">
<div id="attachment_23054" style="width: 1010px" class="wp-caption aligncenter"><img class="wp-image-23054 size-full" src="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main9.jpg" alt="" width="1000" height="667" srcset="https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main9.jpg 1000w, https://img.global.news.samsung.com/in/wp-content/uploads/2023/03/Ray-tracing_Main9-844x563.jpg 844w" sizes="(max-width: 1000px) 100vw, 1000px" /><p class="wp-caption-text">▲ (From the left) Jungwoo Kim and Joonyong Park from the System Platform R&amp;D Group of Samsung Electronics’ MX Business pose with the Galaxy S23, which introduces Ray Tracing to mobile gaming.</p></div>
<p class="wp-caption-text">
</div>
<p>“The mobile games that support Ray Tracing aren’t available in the market yet, but if there’s a game company that shows an interest in new mobile GPU technology, it will be more than welcome,” said Park. When asked about the future of mobile gaming performance, Park replied that they were “working very hard to apply Ray Tracing technology to more mobile games.”</p>
<p>&nbsp;</p>
<p>The developers’ long-term vision is to present even more immersive mobile gaming experiences with realistic graphics in the future.</p>
<p>&nbsp;</p>
<p>Watch the video below to learn more about Ray Tracing technology on the Galaxy S23 series.</p>
<p>&nbsp;</p>
<div class="youtube_wrap"><iframe src="https://www.youtube.com/embed/md9pBWXp3Og" width="300" height="150" frameborder="0" allowfullscreen="allowfullscreen"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start"></span></iframe></div>
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					<item>
				<title>See How Vulkan API and Galaxy S7 Create More Immersive Gaming Experiences</title>
				<link>https://news.samsung.com/in/see-how-vulkan-api-and-galaxy-s7-create-more-immersive-gaming-experiences?utm_source=rss&amp;utm_medium=direct</link>
				<pubDate>Tue, 28 Jun 2016 05:09:16 +0000</pubDate>
						<category><![CDATA[Mobile]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Galaxy]]></category>
		<category><![CDATA[Galaxy S7 edge]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Vulkan API]]></category>
                <guid isPermaLink="false">http://bit.ly/2dul8wL</guid>
									<description><![CDATA[Samsung Electronics has embraced the Vulkan API for its mobile-based gaming, bringing more robust and responsive performance and power efficiency to gaming on]]></description>
																<content:encoded><![CDATA[<p>Samsung Electronics has embraced the Vulkan API for its mobile-based gaming, bringing more robust and responsive performance and power efficiency to gaming on the Galaxy S7 and S7 edge. During the this year’s E3 gameshow, with the demonstration of three cutting-edge games based on the Vulkan API, the benefits this API brings to the gaming experience are now clear for all to see.</p>
<p>&nbsp;</p>
<div class="youtube_wrap"><iframe src="https://www.youtube.com/embed/73prhNQwLQs" width="300" height="150" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>With this video, you can see for yourself the increased possibilities Vulkan brings to the gaming world. In EA’s Need for Speed: No Limits, Nexon’s Heroes of Incredible Tales (HIT), and Super Evil Megacorp’s Vainglory, each game is noticeably more detailed and responsive, so gamers can enjoy them all at a deeper level.</p>
<p>&nbsp;</p>
<p>OpenGL has been an important standard in the industry for more than 25 years. But changes in technology—in particular the rising power of GPUs—have created the need for a new API with more flexibility and portability, which led to the release of Vulkan 1.0 in February. With simpler drivers, Vulkan reduces CPU bottlenecks, allows the use of multiple CPUs for increased performance, and reduces hitches and other surprises.</p>
<p>&nbsp;</p>
<p>Compared to OpenGL ES, the Vulkan API increases GPU performance while lowering CPU load. The result is more detailed graphics and more responsive gaming, making games more immersive and engaging for users.</p>
<p>&nbsp;</p>
<div class="youtube_wrap"><iframe src="https://www.youtube.com/embed/e4PdC1P4OKo" width="300" height="150" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>In order to making gaming on the Galaxy S7 and S7 edge as exciting and engaging as possible, Samsung has worked actively with its partners, helping them understand the smartphones and Vulkan API.</p>
<p>&nbsp;</p>
<p>“Samsung has been a great partner for us in importing our games to Vulkan,” said Tommy Krul, Chief Technology Officer at Super Evil Megacorp. “We actually had engineers from Samsung right here in our office helping us port Vainglory to Vulkan and really squeeze out all the performance we can.”</p>
<p>&nbsp;</p>
<p>Together with Samsung and the Vulkan API, Super Evil Megacorp was able to create games with 30 percent faster performance, increased rendering of images on the screen and improved battery life.</p>
<p>&nbsp;</p>
<p>“Microsecond fidelity on our devices is essential, because we need players to be able to perform at their max capacity,” said Stephan Sherman, Chief Creative Officer at Super Evil Megacorp. “It’s essential that they have a device that is going to be able to keep up with them. Vulkan and Samsung devices are built for performance. They’re built for lightning fast, blinding speed, that perfect alacrity between touch and action.”</p>
<p>&nbsp;</p>
<p>And to take that relationship to the next level, this year Super Evil Megacorp teamed up with Samsung at the E3 to present the Samsung Galaxy Vainglory Invitational tournament Four of the best competitive Vainglory teams from around the world competed in front of a live audience in the 2-day competition. The matches between Team Solomid from USA, G2 esports from Germany, Hunters from China and Invincible Armada from Korea were very intense. In the end, Invincible Armada took home the victory, with Team Solomid coming in at second place.</p>
<p>&nbsp;</p>
<p>In addition to the many advantages of using the Vulkan API, Samsung has a wide range of technologies and approaches it is using to further improve the gaming experience for users. The company has introduced several useful features such as the Game Launcher and Game Tools with the Galaxy S7 and S7 edge, and it provided the <a href="http://www.samsung.com/global/galaxy/galaxy-s7/gaming/galaxy-gamepack/">Galaxy Game Pack</a>, a package of more than 40 games and special bonuses that are available only for Galaxy S7 and S7 edge users through Galaxy Apps. With Game Pack, it is easier than ever to experience all the fun and immersive excitement of many of the best games.</p>
<p>&nbsp;</p>
<div class="youtube_wrap"><iframe src="https://www.youtube.com/embed/3muLgJICaqU" width="300" height="150" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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