Meet the Semi-Finalists
Samsung UK ‘Solve for Tomorrow’ Competition 2022
LONDON, UK – 8th April, 2022 – Samsung Electronics Co., Ltd – Samsung UK has announced the semi-finalists in its ‘Solve for Tomorrow’ competition. The competition, open to young people ages 16-25, is running for the second time in the UK, with the aim to find, fuel and celebrate the next generation of tech entrepreneurs. For the last four months the competition has received applications from teams from across the country, sharing their ideas on how tech could help solve a significant societal challenge within one of four key areas; education, sustainability, social isolation or diversity, equity and inclusion.
Applicants to the competition took inspiration from Samsung’s free public resources, including four CPD accredited online courses, hosted on Future Learn, and a variety of ‘Future Talk’ events hosted at Samsung KX throughout 2021. Both the online courses and talks brought together leading UK voices using technology as a central tool to pioneer change within their communities.
Selected semi-finalists will take part in a programme of workshops, coaching and 121 mentoring delivered in partnership with Digital Catapult, the UK’s authority on advanced digital technology. Over the next two months, the semi-finalists will explore the fundamentals of design-thinking, develop a core understanding of emerging digital technologies and develop their initial ideas to submit to the next round of judging where five teams will be selected as finalists to present to a panel of industry experts on the 27th June 2022.
Underpinned by Samsung’s CSR vision ‘Together For Tomorrow! Enabling People’, Samsung recognises the individuality of the learning process and aims to inspire and support a diverse cohort of young people to share their passions outside of the traditional education system. The Solve for Tomorrow competition aims to empower participants with the confidence, connections and capabilities to expedite their ideas, careers and ambitions.
Commenting on the announcement, Sophie Edgerley Harris, Head of Corporate Social Responsibility at Samsung Electronics UK shares:
“Despite the impact of the COVID-19 pandemic, it is clear that young people’s drive to create a better world for all has only got stronger. It is a privilege to offer Solve for Tomorrow as a platform to help young people to develop their skills and ideas to use tech for good. We are committed to developing their confidence, helping to connect them as part of a community of change makers and supporting them to explore their own purpose. We are excited to be a part of our semi-finalists’ journey as they undertake their mentoring to build out their ideas and progress to the next phase of the programme.”
Geraldina Iraheta, Chief Commercial Officer at Digital Catapult, added:
“It’s completely inspiring to see the younger generation stepping up and creating innovative solutions to some of the more complex problems society faces. The Solve for Tomorrow shortlist is an outstanding representation of the entrepreneurial spirit here in the UK. We’re thrilled to support Samsung for the second year running with Solve for Tomorrow, and look forward to working with the semi-finalists on developing their skills and ideas to harness the power of advanced digital technology for a better future.”
The winning team for Solve for Tomorrow, will be announced at the final pitch event on 27th June 2022, and will be awarded a cash prize of a £10,000 plus a further six months of support from Samsung and Digital Catapult to help them realise the scope of their ideas. Runners up in the competition will receive additional prizes and Samsung products.
To find out more about the ‘Solve for Tomorrow’ competition, visit: www.samsung.com/uk/solvefortomorrow
About the Solve for Tomorrow Semi-finalists
Team | Category | The Idea |
1 | Diversity and Inclusion | The team are looking to develop a ground-breaking mobile device for the visually impaired and blind. The team aim to make the invisible challenges, visible. |
2 | Education | Monthly educational content, to teach young people valuable real-life skills of fixing and upcycling. Team 2 aim to promote regeneration of old electronics in a fun and engaging way. |
3 | Education | An aid to teachers to help students communicate difficulties they are having with their learning environment, aiming to improve engagement with all aspects of the learning journey. |
4 | Diversity and Inclusion | 466 million people suffer from a form of hearing impairment. Team 4 look to explore and aliviate some of the challenges faced through an innovative wearable device. |
5 | Education | The uncertainty following a cancer diagnosis is overwhelming for any individual. However, this time is particularly confusing for young children. Team 5 are looking to make the treatment journey feel less frightening through education. |
6 | Sustainability | An eco-friendly, smart food storage container with a smart humidity sensor system; making access to fresh produce affordable and attainable. Team 6 aim to help reduce global food wastage. |
7 | Social Isolation | The future of outdoor swimming. A hub which can provide information such as purity, current flow, depth, temperature of outdoor water reserves, directly to the user’s wearable device. |
8 | Social Isolation | A tablet that uses artificial intelligence to help people with autism interact more intuitively with the rest of the world. |
9 | Sustainability | Team 9 aim to tackle mass e-commerce returns by providing online shoppers greater accuracy on their first purchase through a virtual dressing room that ensures best fit. |
10 | Sustainability | Team 10 are making the footwear industry sustainable through AR digital skins and 3D printed biodegradable self-healing technology. |
11 | Social Isolation | Team 11 are looking to develop a common space for survivors and victims of domestic violence to support and connect with each other out in a secure and monitored space. |
12 | Social Isolation | An app which connects people to their communities to foster a dynamic, neighbourly, and more meaningful way of living together. |
13 | Sustainability | A bank of sustainable resources for ordinary people to discover and share solutions that suit their lifestyle, creating a mass movement that will drive demand for non-sustainable practices down and encourage a collective shift in societies response to our environmental crisis |
14 | Education | A hub for students to access resources that they need to manage their time, overcome procrastination, remember their subject content and overcome procrastination. |
15 | Sustainability | A product that enables owners of obsolete smartphones to repurpose their unused tech to monitor their garden wildlife, increasing engagement with nature and contributing data to citizen science. |
16 | Education | Careers education is inaccessible to many students, contributing to social inequality and immobility. Team 16 aim to solve this by creating a social platform to facilitate peer to peer learning |
17 | Diversity and Inclusion | An app that demonstrates the diversity of British history – dedicated to including the, often excluded, histories of People of Colour (PoC) in the UK. |
18 | Sustainability | An app that tailors climate solutions to individual, and builds a global community of change-makers. |
19 | Education | Team 19 propose a creative and innovative way to encourage legal literacy to children, especially unaccompanied minors travelling into European borders. |
20 | Diversity and Inclusion | Time is money. Knowledge is power. Team 20 will increase accessibility of experiences and opportunities as well as allow previous generations to impart their knowledge to the next. |
21 | Sustainability | Why bother chase flies and mosquitos around the house with multiple equipments when you can stop them from entering with one? Team 21 are developing an efficient and sustainable circuit to provide a cost efficient solution. |
22 | Social Isolation | Team 22 are looking to amplify stories & safe spaces for the Roller-Skating community in the U.K. via a mobile web app |
23 | Diversity and Inclusion | An app for people to try on clothes via a 3D body-modeller and 3D-cloth simulation. Team 23 will enable user to pick their preferred size and style that most comfortably fits their body shape. |
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