See How Vulkan API and Galaxy S7 Create More Immersive Gaming Experiences

on June 28, 2016
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Samsung Electronics has embraced the Vulkan API for its mobile-based gaming, bringing more robust and responsive performance and power efficiency to gaming on the Galaxy S7 and S7 edge. During the this year’s E3 gameshow, with the demonstration of three cutting-edge games based on the Vulkan API, the benefits this API brings to the gaming experience are now clear for all to see.



With this video, you can see for yourself the increased possibilities Vulkan brings to the gaming world. In EA’s Need for Speed: No Limits, Nexon’s Heroes of Incredible Tales (HIT), and Super Evil Megacorp’s Vainglory, each game is noticeably more detailed and responsive, so gamers can enjoy them all at a deeper level.


OpenGL has been an important standard in the industry for more than 25 years. But changes in technology—in particular the rising power of GPUs—have created the need for a new API with more flexibility and portability, which led to the release of Vulkan 1.0 in February. With simpler drivers, Vulkan reduces CPU bottlenecks, allows the use of multiple CPUs for increased performance, and reduces hitches and other surprises.


Compared to OpenGL ES, the Vulkan API increases GPU performance while lowering CPU load. The result is more detailed graphics and more responsive gaming, making games more immersive and engaging for users.



In order to making gaming on the Galaxy S7 and S7 edge as exciting and engaging as possible, Samsung has worked actively with its partners, helping them understand the smartphones and Vulkan API.


“Samsung has been a great partner for us in importing our games to Vulkan,” said Tommy Krul, Chief Technology Officer at Super Evil Megacorp. “We actually had engineers from Samsung right here in our office helping us port Vainglory to Vulkan and really squeeze out all the performance we can.”


Together with Samsung and the Vulkan API, Super Evil Megacorp was able to create games with 30 percent faster performance, increased rendering of images on the screen and improved battery life.


“Microsecond fidelity on our devices is essential, because we need players to be able to perform at their max capacity,” said Stephan Sherman, Chief Creative Officer at Super Evil Megacorp. “It’s essential that they have a device that is going to be able to keep up with them. Vulkan and Samsung devices are built for performance. They’re built for lightning fast, blinding speed, that perfect alacrity between touch and action.”


And to take that relationship to the next level, this year Super Evil Megacorp teamed up with Samsung at the E3 to present the Samsung Galaxy Vainglory Invitational tournament Four of the best competitive Vainglory teams from around the world competed in front of a live audience in the 2-day competition. The matches between Team Solomid from USA, G2 esports from Germany, Hunters from China and Invincible Armada from Korea were very intense. In the end, Invincible Armada took home the victory, with Team Solomid coming in at second place.


In addition to the many advantages of using the Vulkan API, Samsung has a wide range of technologies and approaches it is using to further improve the gaming experience for users. The company has introduced several useful features such as the Game Launcher and Game Tools with the Galaxy S7 and S7 edge, and it provided the Galaxy Game Pack, a package of more than 40 games and special bonuses that are available only for Galaxy S7 and S7 edge users through Galaxy Apps. With Game Pack, it is easier than ever to experience all the fun and immersive excitement of many of the best games.


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